Cores
League
Region
Video Card Cooling
Records per Page
# | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
9701 | 15422 marks | 2 | 700/1150 MHz | NVIDIA GeForce 9800 GX2 | Air (Custom) | 0.0 | 2.0 | |
9702 | 15421 marks | 1 | 756/1000 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9703 | 15421 marks | 2 | 830/1100 MHz | ATi Radeon HD 2900 GT 256 Mb | Air (Stock) | 0.0 | 4.0 | |
9704 | 15419 marks | 1 | 700/950 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9705 | 15417 marks | 1 | 648/1107 MHz | NVIDIA GeForce 8800 GTX | Water (Custom) | 0.0 | 2.0 | |
9706 | 15416 marks | 1 | 725/1030 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9707 | 15415 marks | 1 | 775/1075 MHz | ATi Radeon HD 4850 GDDR3 | Air (Stock) | 0.0 | 2.0 | |
9708 | 15414 marks | 1 | 750/900 MHz | ATi Radeon HD 4870 | Air (Custom) | 0.0 | 2.0 | |
9709 | 15407 marks | 1 | 925/1000 MHz | ATi Radeon HD 4770 | Air (Stock) | 0.0 | 24.0 | |
9710 | 15405 marks | 1 | 775/1102 MHz | NVIDIA GeForce 9600 GT | 0.0 | 15.1 | ||
9711 | 15403 marks | 1 | 701/998 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9712 | 15403 marks | 1 | 790/1050 MHz | ATi Radeon HD 4870 | Air (Custom) | 0.0 | 2.0 | |
9713 | 15401 marks | 1 | 758/1053 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9714 | 15401 marks | 1 | 1000/1058 MHz | NVIDIA GeForce GTS 450 (GF106, 192 Shaders, 128bit) | 0.0 | 16.6 | ||
9715 | 15400 marks | 4 | 748/1044 MHz | NVIDIA GeForce 9800 GX2 | Air (Stock) | 0.0 | 6.8 | |
9716 | 15399 marks | 3 | 877/1044 MHz | ATi Radeon HD 3870 GDDR3 | Air (Custom) | 0.0 | 2.3 | |
9717 | 15398 marks | 1 | 661/1012 MHz | NVIDIA GeForce 8800 GTX | Air (Custom) | 0.0 | 2.0 | |
9718 | 15394 marks | 1 | 733/1038 MHz | NVIDIA GeForce 8800 GT 512 Mb | Air (Stock) | 0.0 | 2.0 | |
9719 | 15393 marks | 2 | 635/923 MHz | NVIDIA GeForce 8800 GTS 320 Mb | Air (Stock) | 0.0 | 21.4 | |
9720 | 15392 marks | 1 | 770/1043 MHz | NVIDIA GeForce 8800 GTS 512 Mb | Air (Stock) | 0.0 | 2.0 |