| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 69312 marks | 1 | 3387/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 35.0 | |
| 2 | 68827 marks | 1 | 3450/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 28.0 | |
| 3 | 68395 marks | 1 | 3515/2342 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 23.0 | |
| 4 | 68015 marks | 1 | 3457/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 20.0 | |
| 5 | 67873 marks | 1 | 3444/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 19.0 | |
| 6 | 67370 marks | 1 | 3420/2246 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 18.0 | |
| 7 | 67346 marks | 1 | 3517/2125 MHz | NVIDIA GeForce RTX 5090 | Liquid Nitrogen | 0.0 | 17.0 | |
| 8 | 67228 marks | 1 | 3463/2248 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 16.0 | |
| 9 | 66977 marks | 1 | 3492/2444 MHz | NVIDIA GeForce RTX 5090 | Liquid Nitrogen | 0.0 | 15.0 | |
| 10 | 66486 marks | 1 | 3465/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 14.8 | |
| 11 | 66042 marks | 1 | NVIDIA GeForce RTX 5090 | 0.0 | 14.6 | |||
| 12 | 65509 marks | 1 | 3310/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 14.4 | |
| 13 | 65262 marks | 1 | 3307/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 14.2 | |
| 14 | 65167 marks | 1 | 3400 MHz | NVIDIA GeForce RTX 5090 | AIO Water | 0.0 | 14.0 | |
| 15 | 64969 marks | 1 | 3412/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 13.8 | |
| 16 | 64841 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 13.6 | ||
| 17 | 64672 marks | 1 | 3390/2125 MHz | NVIDIA GeForce RTX 5090 | AIO Water | 0.0 | 13.4 | |
| 18 | 64462 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 13.2 | ||
| 19 | 64357 marks | 1 | 3412/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 13.0 | |
| 20 | 64165 marks | 1 | 3427/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 12.8 |
There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.