| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 19427 marks | 1 | 3600/2215 MHz | NVIDIA GeForce RTX 5090 | Liquid Nitrogen | 0.0 | 0.0 | |
| 2 | 19038 marks | 1 | 3503/2330 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 3 | 18943 marks | 1 | 3343/2280 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 4 | 18740 marks | 1 | 3443/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 5 | 18649 marks | 1 | 3442/2150 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 6 | 18610 marks | 1 | 3442/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 7 | 18605 marks | 1 | 3520/2225 MHz | NVIDIA GeForce RTX 5090 | Liquid Nitrogen | 0.0 | 0.0 | |
| 8 | 18523 marks | 1 | 3435/1225 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 9 | 18522 marks | 1 | 3425/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 10 | 18450 marks | 1 | 3435/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 11 | 18392 marks | 1 | 3418/2248 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 12 | 18361 marks | 1 | 3412/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 | |
| 13 | 18350 marks | 1 | 3449/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 14 | 18329 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 | ||
| 15 | 18182 marks | 1 | 3342/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 | |
| 16 | 18167 marks | 1 | 3400 MHz | NVIDIA GeForce RTX 5090 | AIO Water | 0.0 | 0.0 | |
| 17 | 18078 marks | 1 | NVIDIA GeForce RTX 5090 | 0.0 | 0.0 | |||
| 18 | 17974 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | ||
| 19 | 17840 marks | 1 | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | ||
| 20 | 17836 marks | 1 | 3345/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 |
There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.