Cores
League
Region
Video Card Cooling
Records per Page
| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 288448 marks | 1 | 3424/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 2 | 280662 marks | 1 | 3407/2125 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 | |
| 3 | 279012 marks | 1 | 3390/2125 MHz | NVIDIA GeForce RTX 5090 | AIO Water | 0.0 | 0.0 | |
| 4 | 274112 marks | 1 | 3439/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Custom) | 0.0 | 0.0 | |
| 5 | 272249 marks | 1 | 3142/17000 MHz | NVIDIA GeForce RTX 5090 | Air (Stock) | 0.0 | 0.0 | |
| 6 | 270538 marks | 1 | 3375/2125 MHz | NVIDIA GeForce RTX 5090 | AIO Water | 0.0 | 0.0 | |
| 7 | 266659 marks | 1 | 3105/1490 MHz | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 0.0 | |
| 8 | 265252 marks | 1 | 3300/2000 MHz | NVIDIA GeForce RTX 5090 | Air (Stock) | 0.0 | 0.0 | |
| 9 | 264469 marks | 1 | 3240/1447 MHz | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 0.0 | |
| 10 | 258474 marks | 1 | 3225/1460 MHz | NVIDIA GeForce RTX 4090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 11 | 255102 marks | 1 | 3150/1488 MHz | NVIDIA GeForce RTX 4090 | AIO Water | 0.0 | 0.0 | |
| 12 | 239355 marks | 1 | NVIDIA GeForce RTX 4090 | Air (Stock) | 0.0 | 0.0 | ||
| 13 | 230685 marks | 1 | 3105/1503 MHz | NVIDIA GeForce RTX 4090 | Air (Stock) | 0.0 | 0.0 | |
| 14 | 228943 marks | 1 | 3307/2250 MHz | NVIDIA GeForce RTX 5090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 15 | 228842 marks | 1 | 3060/1500 MHz | NVIDIA GeForce RTX 4090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 16 | 227763 marks | 1 | 645/101 MHz | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 0.0 | |
| 17 | 225802 marks | 1 | 3015/2975 MHz | NVIDIA GeForce RTX 4090 | 0.0 | 0.0 | ||
| 18 | 221716 marks | 1 | 3150/1562 MHz | NVIDIA GeForce RTX 4090 | Air (Stock) | 0.0 | 0.0 | |
| 19 | 220838 marks | 1 | 3225/1385 MHz | NVIDIA GeForce RTX 4090 | Water (Chilled/Cold) | 0.0 | 0.0 | |
| 20 | 220832 marks | 1 | 3164/1529 MHz | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 0.0 |