| # | Score | User | Cores | Frequency | Hardware | Cooling | GLP | HWP |
| 1 | 613559 marks | 1 | 3135/1515 MHz | NVIDIA GeForce RTX 4090 | AIO Water | 0.0 | 15.0 | |
| 2 | 570895 marks | 1 | 1500/2174 MHz | NVIDIA GeForce GTX 980 Ti | Liquid Nitrogen | 0.0 | 50.0 | |
| 3 | 560023 marks | 1 | 1930/2153 MHz | NVIDIA GeForce GTX 970 | Liquid Nitrogen | 0.0 | 50.0 | |
| 4 | 555313 marks | 1 | NVIDIA GeForce GTX 1080 Ti | Air (Stock) | 0.0 | 50.0 | ||
| 5 | 530457 marks | 1 | 3165/1600 MHz | NVIDIA GeForce RTX 4080 | Water (Custom) | 0.0 | 15.0 | |
| 6 | 501577 marks | 1 | NVIDIA GeForce RTX 3070 | Water (Custom) | 0.0 | 15.0 | ||
| 7 | 494173 marks | 1 | 3045/1380 MHz | NVIDIA GeForce RTX 4070 Ti SUPER | Air (Stock) | 0.0 | 6.0 | |
| 8 | 492091 marks | 1 | 1500/2100 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 35.0 | |
| 9 | 489523 marks | 1 | 1378/1849 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 34.0 | |
| 10 | 486891 marks | 1 | NVIDIA GeForce RTX 4090 | AIO Water | 0.0 | 7.0 | ||
| 11 | 484900 marks | 1 | NVIDIA GeForce RTX 4090 | Water (Custom) | 0.0 | 6.0 | ||
| 12 | 483039 marks | 1 | 2865/1313 MHz | NVIDIA GeForce RTX 4090 | Water (Chilled/Cold) | 0.0 | 5.0 | |
| 13 | 482012 marks | 1 | 2130/1337 MHz | NVIDIA GeForce RTX 3080 (320bit) | Air (Stock) | 0.0 | 10.0 | |
| 14 | 478088 marks | 1 | 2200/1300 MHz | NVIDIA GeForce RTX 3090 | Water (Custom) | 0.0 | 10.0 | |
| 15 | 477604 marks | 1 | 2250/1437 MHz | NVIDIA GeForce RTX 3080 Ti (384 bit) | Water (Chilled/Cold) | 0.0 | 15.0 | |
| 16 | 471923 marks | 1 | 3120/12202 MHz | NVIDIA GeForce RTX 4090 | Air (Stock) | 0.0 | 4.8 | |
| 17 | 470204 marks | 1 | 1544/2251 MHz | NVIDIA GeForce GTX 980 Ti | Air (Stock) | 0.0 | 32.0 | |
| 18 | 468293 marks | 1 | 3045/1650 MHz | NVIDIA GeForce RTX 4070 SUPER | Air (Custom) | 0.0 | 6.0 | |
| 19 | 466294 marks | 1 | 3413/2778 MHz | AMD Radeon RX 7900 XT | Water (Custom) | 0.0 | 6.0 | |
| 20 | 462763 marks | 1 | 1100/1300 MHz | AMD Radeon R9 290X | Air (Stock) | 0.0 | 35.0 |
There are no rules in the world record ranking, you can use unreleased hardware, engineering samples, etc.